Sander De Keukelaere

Game Programmer

This project is a remake of a small portion of the Survival mode from Minecraft. The project is made in the Overlord Engine, an engine provided for students of Digitals Arts and Entertainment. I've always been fascinated by world generation. I've created world, dungeon and cave generators multiple times using Unity and C#. I created this project so I could do world generation in C++.
Game design patterns used
Procedural generation

Shaders written in HLSL
Gameplay features