Sander De Keukelaere

Game Programmer

This project is a 2D Dungeon Generator that can be used when designing dungeons for a game. It also includes an UI with options such as size, amount of keys, etc. The project has been created in a c++ Win32 engine developed by one of my teachers at Digital Arts and Entertainment.
I have always been fascinated by world generation. When I found an article about a dungeon generator using techniques I had seen in class, I was instantly intruiged. The process of generating the dungeon is inspired by the developer(s) of the game TinyKeep. My main goal in this project was to recreate the generation technique and add customizability. So it can be used as a tool when designing games
Techniques used
That2DGameEngine GitHub