Sander De Keukelaere

Game Programmer

That2DGameEngine is a 2D component-based game engine written in C++. This game engine uses SDL for rendering/audio, glm for vector math and ImGui. Most of the syntax in this engine is based on the syntax of classes in Unity. (e.g. GameObject, Component, ...)
Game engine features
Game design patterns used

Other techniques used
That2DGameEngine GitHub